<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>wick3dparticle's CGPortoflio Gallery</title>
<link>http://wick3dparticle.cgsociety.org/gallery/</link>
<description>wick3dparticle's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Fast & Furious - Letty's death</title>
	<link>http://wick3dparticle.cgsociety.org/gallery/762601</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g94/180094/180094_1242138317_small.jpg"><br><br>This was wok done at Zoic Studios. I was responsible for all dynamic simulations. Dust, debris, glass, sparks, dirt...which you cant really see in just a still.]]>
	</description>
	<pubDate>Tue, 12 May 2009 00:10:29 +0000</pubDate>
	</item>
	<item>
	<title>Fringe - TV series</title>
	<link>http://wick3dparticle.cgsociety.org/gallery/762606</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g94/180094/180094_1242105757_small.jpg"><br><br>Work done at Zoic Studios. I was responsible for creature animation.]]>
	</description>
	<pubDate>Tue, 12 May 2009 00:22:39 +0000</pubDate>
	</item>
	<item>
	<title>The Gift - FoxBot spot</title>
	<link>http://wick3dparticle.cgsociety.org/gallery/762598</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g94/180094/180094_1242104623_small.jpg"><br><br>Spot done at Zoic.  Sparks and tears using Maya]]>
	</description>
	<pubDate>Tue, 12 May 2009 00:03:45 +0000</pubDate>
	</item>
	<item>
	<title>(vehicle) Porsche Gt3</title>
	<link>http://wick3dparticle.cgsociety.org/gallery/256861</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/180094/180094_1120842728_small.jpg"><br><br>Hi!<br />
This is my first post here...<br />
First I'd like to say that I really admire alot of the people here and the work that they have created. I've been viewing this forum for quite some time now.<br />
The work here is at an extremely high level, therefore it took me a long time to decide if I should post here or not. Finaly I realized that I really need the crits from the people here to advance myself.<br />
So I will be starting my Junior year at the Pratt Institute-cg dept.<br />
Ive been working on this car quite some time now as a personal learning project. Ive learned alot about modeling form, material and texturing throughout this project yet Im sure there is much more to achieve.<br />
I modeled the porsche using Nurbs, redered it using Final Gather in Mental Ray.<br />
Please help me gain higher results with some good building crits.<br />
Thanks,<br />
Ilan<br />
]]>
	</description>
	<pubDate>Fri, 08 Jul 2005 16:30:48 +0000</pubDate>
	</item>
</channel>
</rss>

